sábado, 25 de febrero de 2012

Skills equivalentes y cambios en el ability score

Skills equivalentes y cambios en el ability score


Use magic device con INT envés de CHR
Concentration con WIS envés de CON
Heal con INT envés de WIS
Knowledge Local se cambia por Knowledge History
Knowledge Local para conocer lo nuevo se usará Gather information





Perform con CHR, excepto:

Dance (Ballet, Waltz, Jig) +0 DEX

Keyboard instruments
(Harpsichord, Piano,
Pipe organ) +0 DEX

Percussion instruments
(Bells, Chimes, Drums, Gong) +0 DEX

String instruments
(Fiddle, Harp, Lute, Mandolin) +0 DEX

Wind instruments
(Flute, Pan pipes, Recorder,
Shawn, Trumpet) +0 CON/DEX

Sing (Ballad, Chant, Melody) +0 Complejo: CON/WIS


*Un bardo que use bardic music con un skill que no sea de CHR deberá usar el nuevo score y fascinará con su virtuosismo.





Profession y sus verdaderos usos

*+2 a Craft, Appraising, Search, Illusions, Otros skills relacionados

*Profession es:
Apothecary +0 +2 Alchemy
Boater +0 +2 Swim
Bookkeeper +0 +2 1 Knowledge
Brewer +0 +2 Alchemy
Cook +0 +2 Survival p/localizar comida
Driver +0 +2 Ride
Farmer +0 +2 Nature, Igual a Herder y Rancher?
Fisher +0 +5ft Swim
Guide +0 +2 Geography
Herbalist +0 +2 Alchemy
Herder +0 Es lo mismo que Rancher?
Hunter +0 +2 Craft Traps
Inn keeper +0 +2 Gather information
Lumberjack +0 +2 Craft wood
Miller +0 +2 Survival p/localizar plantas
Miner +0 +2 Appraising stone, Search secret stone
Potter +0 +2 Craft potter
Rancher +0 +2 Handle animal
Sailor +0 +2 Survival en el mar, Swim as class skill
Scribe +0 +2 Decipher script
Siege engineer +0 +2 Craft weapons
Stable-hand +0 +2 Ride
Tanner +0 +2 Craft leather
Teamster +0 +2 Ride
Woodcutter +0 +2 Craft con madera

Artist +0 +2 todos los Perform
Alchemist +0 +2 Craft Alchemy

*Los bonificadores de 2 profession en un solo skill no se suman (Ej. No habrá Alchemy +4 si se tiene 5 ranks en Alchemist y Herbalist; seguirán siendo Alchemy +2).








Skills equivalentes de 2nd:

Gaming CHR 0 = Bluff
Reading lips INT -2 (2) = Spot
Ventriloquism INT -2 = Perform Comedy
Chanting CHR +2 = Perform Sing
Craft instrument DEX -2 (2) = Craft Instrument
Poetry INT -2 = Craft Poetry
Whistling/Humming DEX +2 = Perform Sing
Anatomy INT 0 = Heal
Necrology WIS 0 = Heal
Netherworld knowledge WIS -3 = Know Religion
Spirit lore CHR -4 (2) = Know Religion
Venom handling WIS -2 = Poison use
Style analysis INT -1 = Sense motive
Contortion DEX 0 = Escape artist
Massage INT 0 = Heal
Tactics of magic INT -1 = Spellcraft
Flower arranging WIS 0 = Craft Flower arranging
Iaijutsu DEX 0 = Quick draw
Origami DEX 0 = Craft Sculpting
Sound imitation CHR -2 (2) = Perform Act
Tactics INT -1/-5 (2) (Greek) = Martial lore
Tattooing DEX 0 (Sha'ir) = Craft tattoo
Arena acting CHR -1 (Gladiator) = Weapon drill
Weakness identification WIS -2 (Gladiator) = Sense motive


Light sleeping CON -1 = For DC 15
Sexual endurance CON 0 = For DC 15 +5/hr
Drinking CON 0 (Humanoids) = For DC variable
Eating CON 0 (Humanoids) = For DC 15


Water walking DEX -1 = ?
Soothsaying INT 0 (2) = Dream interpretation
Sexual knowledge INT 0 = Heal
Seduction CHR 0 = ? Diplomacy? Bluff (Sword and fist, 10)
Philosophy WIS -1 (Greek) = ? History/Religion/Arcana
Sign language INT +2 (Dwarf) = ? Undercommon


Dirty tricks WIS -2 (Gladiator) =
Dirty fighting (Sword and fist, 6)

Weapon improvisation WIS -1 =
Improvise weapon (Dragonlance - Races of Ansalon, 227)

Dream interpretation WIS -1 (2) =
Dreamtelling (Heroes of horror, 122)

Omen interpretation INT -2 =
Dreamtelling (Heroes of horror, 122)

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