sábado, 25 de febrero de 2012

Proficencias de armas y armadura



Cantidad de grupos de armas para cada clase:

Barbarian 4
Bard 3
Cleric 3
Druid 2
Fighter 5
Monk 2
Paladin 4
Ranger 4
Rogue 3
Sorcerer 2
Wizard 2

*Elf bonus = Bows + Heavy blades ó Light blades








Beguiler 3
Dragon shaman 3
Duskblade 4
Knight 4
Ninja 3
Scout 3
Spellthief 2
Warlock 2
Warmage 4
Wu jen 2
Healer 2


Battle dancer 3
Death master 2
Jester 3
Mountebank 3
Savant 2
Sha'ir 3
Urban druid 2


Mariner 4
Mystic 2


Factotum 3
Artificer 2
Archivist 2
Dread necromancer 2


Marshal 4
Favored soul 3
Shugenja 2
Spirit shaman 3


Hexblade 4
Samurai 4
Swashbuckler 4

Samurai 4
Shaman 3
Shugenja 2
Sohei 3
Wu jen 2


Drow paragon 3 
Dwarf paragon 4
Elf paragon 3
Gnome paragon 3
Half-dragon paragon 3
Half-elf paragon 2
Half-orc paragon 4
Halfling paragon 3
Human paragon 3
Orc paragon 4
Tiefling paragon 3


_______________________________________________________________________

Skill points para cada arma/armadura:

1 skillpoint para 1 arma
2 skillpoints y BAB +1 para 1 arma exótica
1 Feat para grupos de armas (Todos inician con mínimo 2 grupos)
2 skillpoints para 1 armadura
1 Feat para cada grupo de armaduras (Light, Medium, Heavy)

*Fighter obtiene arma exótica y armadura por sólo 1 skill point
_______________________________________________________________________ 


Grupos de armas:


Basic weapons
Axes
Bows
Claw weapons
Crossbows
Druid weapons
Flails and chains
Light blades
Heavy blades
Maces and clubs
Monk weapons
Picks and hammers
Spears and lances


Exotic weapons:
BAB +1, grupo relacionado

Bows
Claw weapons
Clubs and maces
Crossbows
Druid weapons
Flails and chains
Heavy blades
Light blades
Monk weapons
Picks and hammers
Polearms
Slings and Throw weapons
Spears and lances


Exotic double weapons:
BAB +1, Proficency with weapon group associated

Axes: Spears and Lances
Flails and chains: Heavy blades
Maces and clubs
Picks and hammers
Spears and lances


--------------------------------------------


Basic weapons:

Dagger (1d4, CRI 19-20 x2) 02GP
Club (1d4/1d6, +10ft) --GP
Quarterstaff (1d4/1d6) --GP



Axes:

Handaxe (1d4/1d6, CRI x3) 06GP
Battleaxe (1d6/1d8, CRI x3) 10GP
Greataxe (1d10/1d12, CRI x3) 20GP
Dwarven waraxe (1d8/1d10, CRI x3) 30GP



Bows:

Long bow (1d6/1d8, CRI x3, +100ft) 75GP
Longbow, composite (+110ft) 100GP
Shortbow (1d4/1d6, CRI x3, +60ft) 30GP
Shortbow, composite (+70ft) 75GP




Claw weapons:

Dagger, punching (Katar) (1d3/1d4, CRI x3) 02GP
Gauntlet, spiked (1d3/1d4) 05GP




Crossbows:

Crossbow, heavy (1d8/1d10, CRI 19-20, +120ft) 50GP
Crossbow, light (1d6/1d8, CRI 19-20, +80ft) 35GP

Crossbow, repeating heavy
(1d8/1d10, CRI 19, +120ft) 400GP

Crossbow, repeating light
(1d6/1d8, CRI 19, +80ft) 250GP



Druid weapons:

Club (1d4/1d6, +10ft) --GP
Dagger (1d4, CRI 19-20 x2) 02GP
Dart (1d3/1d4, +20ft) 05GP
Quarterstaff (1d4/1d6) --GP
Scimitar (1d4/1d6, CRI 18) 15GP
Sickle (1d4/1d6) 06GP
Shortspear (1d4/1d6, +20ft) 01GP
Sling (1d3/1d4, +50ft) 01SP
Spear (1d6/1d8, CRI x3, +20ft) 02GP






Flails and chains:

Flail (1d6/1d8) 08GP
Flail, heavy (1d8/1d10, CRI19) 15GP




Light blades:

Dagger (1d4, CRI 19-20 x2) 02GP
Dagger, punching (Katar) (1d3/1d4, CRI x3) 02GP
Rapier (1d4/1d6, CRI 18) 20GP
Short sword (1d4/1d6, CRI 19-20) 10GP



Heavy blades:

Longsword (1d6/1d8, CRI 19) 15GP
Greatsword (1d10/2d6, CRI 19) 50GP
Falchion (1d6/2d4, CRI 18) 75GP
Scimitar (1d4/1d6, CRI 18) 15GP
Bastard sword (1d8/1d10, CRI 19) 35GP *Two-handed use



Maces and clubs:

Club (1d4/1d6, +10ft) --GP
Mace, light (1d4/1d6) 05GP
Mace, heavy (1d6/1d8) 12GP
Greatclub (1d8/1d10) 05GP
Quarterstaff (1d4/1d6) --GP
Sap (1d4/1d6, no-letal) 01GP
Warmace (1d12, B) 25GP *Two-handed use
Maul (1d10, CRI x3, B) 15GP




Monk weapons:

Kama (1d4/1d6) 02GP
Nunchaku (1d4/1d6) 02GP
Quarterstaff (1d4/1d6) --GP
Sai (1d3/1d4, +10ft) 01GP
Shuriken (1d2, +10ft) 01GP
Siangham (1d4/1d6) 03GP



Picks and hammers:

Pick, light (1d3/1d4, CRI x4) 04GP
Pick, heavy (1d4/1d6, CRI x4) 08GP
Hammer, light (1d3/1d4, +20ft) 01GP
Warhammer (1d6/1d8, CRI x3) 12GP
Scythe (1d6/2d4, CRI x4) 18GP
Maul (1d10, CRI x3, B) 15GP *Two-handed use
Lucerne hammer (2d4, CRI x4, P) 12GP




Spears and lances:

Javelin (1d4/1d6, +30ft) 01GP
Lance (1d6/1d8, CRI x3) 10GP
Longspear (1d6/1d8, CRI x3) 05GP
Shortspear (1d4/1d6, +20ft) 01GP
Trident (1d6/1d8, +10ft) 15GP







Exotic weapons:
BAB +1, grupo relacionado

*Bows:

Double bow, elven (1d8, x3, 90ft, P) 1,000GP
Greatbow (1d10, CRI x3, 120ft, P) 150GP
Greatbow, composite (1d10, x3, 130ft) 200GP


*Claw weapons:

Gauntlet, bladed (1d6, CRI 19, S) 30GP
Claw bracer (1d4, CRI 19, P) 30GP
Panther claw (1d4, CRI x3, P/S) 75GP
Stump knife (1d4, CRI 19, P) 08GP
Tiger claws (1d4, P) 05GP
Ward cestus (Special, B) 10GP


*Clubs and maces:

Warmace (1d12, B) 25GP *One-handed
Tonfa (1d6, B) 02SP = 0.2GP


*Crossbows:

Crossbow, great (1d12, 19-20, 150ft, P) 100GP

Crossbow, hand
(1d3/1d4, CRI 19, +30ft) 100GP


*Druid weapons:
Greatspear (2d6, CRI x3, 10ft, P) 25GP


*Flails and chains:

Chain-and-dagger (1d4, CRI 19, P) 04GP
Scourge (1d8, S) 20GP
Spiked chain (1d6/2d4) 25GP
Three-section staff (1d8, CRI x3, B) 04GP
Whip (1d2/1d3, no-letal) 01GP
Whip-dagger (1d6, CRI 19-20, 15ft, S) 25GP


*Heavy blades:

Bastard sword (1d8/1d10, CRI 19) 35GP One-handed*
Khopesh (1d8, CRI 19, S) 20GP
Mercurial longsword (1d8, CRI x4, S) 400GP
Mercurial greatsword (2d6, CRI x4, S) 600GP


*Light blades:

Kukri (1d3/1d4, CRI 18-20) 08GP
Sapara (1d6, CRI 19, S) 15GP
Triple dagger (1d4, CRI 19, P) 10GP
War fan (1d6, CRI x3, S) 30GP


*Monk weapons:

Butterfly sword (1d6, CRI 19, S) 10GP
Tonfa (1d6, B) ¨ 02SP = 0.2GP


*Picks and hammers:

Pick, dire (1d8, CRI x4, P) 30GP
Battlepick, gnome (1d6, CRI x4, P) 10GP
Maul (1d10, CRI x3, B) 15GP *One-handed


*Polearms:
Poleaxe, heavy (2d6, CRI x3, P/S) 20GP


*Slings and Throw weapons:

Bolas (1d3/1d4, no-letal, +10ft) 05GP
Chakram (1d4, CRI x3, 30ft, S) 15GP
Calculus, gnome (-, 50ft, Special) 50GP
Skiprock, halfling (1d3, 10ft, B) 03GP
Shotput, orc (2d6, 19-20 x3, 10ft, B) 10GP
Shuriken (1d2, +10ft) 01GP
Throwing iron (1d6, CRI x3, 10ft, S) 08GP


*Spears and lances:

Duom (1d8, CRI x3, P) 20GP
Greatspear (2d6, CRI x3, 10ft, P) 25GP
Harpoon (1d10, 30ft, P) 15GP
Manti (1d8, CRI x3, P) 15GP
Javelin, spinning (1d8, 19-20, 50ft, P) 02GP










Exotic double weapons:
BAB +1, Proficency with weapon group associated


*Axes: Spears and Lances

Orc double axe (1d6/1d8, CRI x3) 60GP
Dwarven ugrosh (1d8/1d6, CRI x3) 50GP


*Flails and chains: Heavy blades

Dire flail (1d6/1d8) 90GP
Gyrspike (1d8-1d8, CRI 19-20, B-S) 90GP
Two-bladed sword (1d6/1d8, CRI 19) 100GP


*Maces and clubs:
Mace, double (1d8-1d8, B) 125GP


*Picks and hammers:

Hammer, double (1d8, CRI x3, B) 70GP
Gnome hooked hammer (1d8/1d6, CRI x4) 20GP


*Spears and lances:
Dwarven ugrosh (1d8/1d6, CRI x3) 50GP

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